Elizabella Rainbow

Description:

Female Human Bard 1
Neutral Good

Strength 8 (-1)
Dexterity 15 (2)
Constitution 9 (-1)
Intelligence 14 (
2)
Wisdom 11 (0)
Charisma 19 (
4)
Size: Medium
Height: 5’ 11"
Weight: 120 lb
Eyes: Blue
Hair: Straight
Skin: Black
Total Hit Points: 8

Speed: 30 feet

Armor Class: 14 = 10 + 2 [leather] + 2 [dexterity]

Touch AC: 12
Flat-footed: 12
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: -1 = 0 [base] -1 [constitution]
Reflex save: + 4 = 2 [base] + 2 [dexterity]
Will save: + 2 = 2 [base]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (missile): + 2 = 0 [base] + 2 [dexterity]
Combat Maneuver Bonus: -1 = 0 [base] -1 [strength]
Combat Maneuver Defense: + 11 = 10 + 0 [base] -1 [strength] + 2 [dexterity]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.

Languages: Celestial Common Giant

Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.]

Feats:

Point Blank Shot +1 attack on damage on ranged targets within 30 feet
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 6 =
+2
+ 1 + 3 [class skill]
Appraise Int 2 =
+2
Bluff Cha 8 =
+4
+ 1 + 3 [class skill]
Climb Str* -1 =
-1
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 8 =
+4
+ 1 + 3 [class skill]
Disguise Cha 8 =
+4
+ 1 + 3 [class skill]
Escape Artist Dex* 2 =
+2
Fly Dex* 2 =
+2
Heal Wis 1 =
+0
+ 1
Intimidate Cha 4 =
+4
Knowledge (arcana) Int 3 =
+2
[cannot use untrained] + 1 [bardic knowledge]
Knowledge (dungeoneering) Int 3 =
+2
[cannot use untrained] + 1 [bardic knowledge]
Knowledge (engineering) Int 3 =
+2
[cannot use untrained] + 1 [bardic knowledge]
Knowledge (geography) Int 3 =
+2
[cannot use untrained] + 1 [bardic knowledge]
Knowledge (history) Int 7 =
+2
+ 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (local) Int 3 =
+2
[cannot use untrained] + 1 [bardic knowledge] + 1 [bardic knowledge]
Knowledge (nature) Int 3 =
+2
[cannot use untrained] + 1 [bardic knowledge]
Knowledge (nobility) Int 3 =
+2
[cannot use untrained] + 1 [bardic knowledge]
Knowledge (planes) Int 3 =
+2
[cannot use untrained] + 1 [bardic knowledge]
Knowledge (religion) Int 3 =
+2
[cannot use untrained] + 1 [bardic knowledge]
Perception Wis 4 =
+0
+ 1 + 3 [class skill]
Perform_1 Cha 8 =
+4
+ 1 + 3 [class skill]
Perform_2 Cha 4 =
+4
Perform_3 Cha 4 =
+4
Perform_4 Cha 4 =
+4
Perform_5 Cha 4 =
+4
Ride Dex* 2 =
+2
Sense Motive Wis 4 =
+0
+ 1 + 3 [class skill]
Stealth Dex* 2 =
+2
Survival Wis 0 =
+0
Swim Str** -1 =
-1

  • = check penalty for armor/shield
    • = some groups double armor/shield penalties for swimmers

Zero-level Bard spells: Unlimited casting of cantrips known
First-level Bard spells: 2 per day

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Human
Bard
Bardic Knowledge

Bardic Performance — 4 + chr mod rounds per day. Two more rounds day for each level above 1.

Cantrips

Can know only limited numbers of spells

High charisma gains bonus spells daily

Countersong
Distraction
Fascination
Inspire Courage +1

Concentration check: d20 + bard level + charisma modifier vs. DC

Class HP rolled
Level 1: Bard 8

Equipment:
Backpack
Flint and steel
Parchment sheets x2
Rations (1 day) x5
Musical instrument
Spell component pouch

Bio:

Elizabella Rainbow

Wellsmare onegodoneloveoneway onegodoneloveoneway